The Flare is a difficult breakdance power move borrowed from gymnastics. The breaker supports his body with his arms, swings his legs around his stationary torso in continuous circles, and never allows his legs to touch the ground. The move is also performed on a pommel horse or during the floor exercise in gymnastics, and is sometimes called a "Thomas flair" after its originator, Kurt Thomas. The "Thomas flare," is named for him.
Step-by-step
The description assumes counter-clockwise rotation
The left leg begins about 10 inches behind the right (not lined up). If the breaker already has momentum, he quickly puts down his left hand close to the left leg facing the fingers away from the body, towards the left. Next, the left leg is swung around as hard as possible while doing a jump. The breaker is prepared to put down the right hand. All of the breaker's weight shifts to the right arm, he kicks the left leg up as high as possible. The right leg swings under the left and then the left hand comes down in front, such that both hands are now in front. Arching his back and without touching the ground, the breaker kicks the right leg up again and swings the left leg around low for another rotation.
Variations
There are several flare variants:
Atomic Flares
Begins with opposite hand normally used to beginning flare and starts from the back part of a flare.
Lotus flares
A flare with the legs in lotus position.
New York Flares
Starts with the opposite hand than a standard flare normally would be started with. For example, if the legs are going to the right then the flares will start with the right hand placed on the ground first.
Chair Flares
Aflare done exaggeratedly so the swinging motion to the front looks like an air chair freeze.
Circles/Virgin Flares
The legs stay together and straight. Many gymnasts as well as some B-boys can perform this move.
Hopping Flares/King Flares
Hopping on the available (load bearing) hand as the legs swing through from the front to the back. C-zechin is required for this move. The breaker must Czech along with the hop in order to position himself properly to continue doing the flare.
Spindles
The body moves in the same direction as the legs.
Threaded flares
A unique flare motion where one uses the supporting arm (prior to supporting the swinging motion) to thread the two legs together. The legs become free as they swing through the front flare motion.
V-flares
An advanced flare style where the legs stay straight in a V-shape close to the body and all momentum is exerted from the hips, as the legs stays to unmoving and provides no basis of support. These are also known as 'piked flares'
British flares
A flare which comes from a handstand position (placing one hand on the ground you kick the opposite foot into the air letting it catch momentum then you kick it through, the other foot you kick when you are coming down to let it pass under. Its used when coming from Air tracks to flares.
Air Flares
The Air Flare is an advanced move that is similar in theory to a flare or a windmill. While performing an Air Flare, the breaker is inverted with his torso at a 45 degree angle to the floor. (angle can differ. the smaller the angle, the greater the difficulty). his legs in a V-shape, and his arms straight. The hands are the only body part that touch the floor as the move is being performed. The boy whips his legs, then arms around so that he travels in a circular path. There is dispute about whether this move is different from the Air Track. Some say that Air Flares have the body traveling on an x- and y-axis, while with an Air Track the body only travels on an x-axis. Others contend that the moves are one and the same, and that the name difference is merely based on the evolutionary history of the moves.
There are many variations of the air flare. Some notable examples include elbow-tip air flares, "tombstone" airflares, lotus air flares, toe touching air flares, clapping air flares, munching air flares (the "munch" effect can be achieved by positioning the legs in munch mills position in mid-flight), threading airflares, cross-handed air flares, and one handed airflares.
Minggu, 18 Mei 2008
::: How to do Flare :::
Label: how to do flares
::: How to do Swipes :::
The Swipe is one of the most recognizable power moves in breakdance. The breaker leans back, whips his arms to one side to touch the ground, and his legs follow closely behind, twisting 360 degrees to land on the ground once again. An example many might remember is the swipe performed by the character Samir in the movie Office Space.
Step-by-step
Start standing up. Lean as far back as possible. Now lift your right leg and bring your knee to the middle of your ribcage. Your shin should be parallel to the floor. Now you should be able to lean farther. Try to lean so far that your whole body gets parallel. Now put both arms on your left side. Now whip them back to the right and at the same time sink lower to the floor so that your right hand can touch. But your legs should still be in the same position. As your left hand goes down to the ground your legs should start to swing also. You have to jump as high as possible or else you're going to hurt your feet very badly. Now both of your hands are touching the ground and your legs and body are swinging around. Go with the momentum and bring your right hand off at the same speed and time as your legs. Your left foot should hit the ground and then your right arm should swing around in a circular motion and touch the ground.
Tips:
Try to keep the back straight.
When jumping, imagine trying to jump up (weakly) into a handstand.
Imagine yourself doing a handstand
Variants
Normal swipes
Begin from the crab position, or they may be Air Swipes in which the breaker jumps back directly from a standing position into a swipe, sometimes ending up in standing position once again. (The Air Swipe is described in the opening sentence and the step-by-step section). Regardless of the beginning, there are several swipe variations that basically differ in terms of which parts of the arms hit the ground.
X - swipes
Swipes with legs crossed
Baby Swipe
Essentially a footwork move, often launched from the 6-step, that employs a twist of the hips similar to the swipe.
Elbow Swipe
Elbows replace the hands.
Forearm Swipe
Forearms replace the hands.
Head Swipe
Head replaces the hands.
Master Swipe
Both hands leave the ground at the same time, and both legs lift simultaneously as well.
Superman Swipe
An exaggerated Swipe that is very open and more powerful-looking. The hands should be placed farther apart.
Flight Swipe
Only one hand, usually the hand on the outside of the rotation (i.e.- if swiping to the left, use the right hand).
One-Footed Swipe
One leg in the air, often pointed straight out, usually the leg on the inside of the rotation.
DOHC (Dual Over-head Cam) Air Swipe
Similar to the baby swipe. It utilizes the momentum and the torque gain from the air flare. Both legs are held tightly together to increase rotational speed.
Label: how to do swipes
::: How to do 90`s :::
The 1990 is a breakdance move which resembles a rapidly spinning one-handed handstand. It is a type of spin in practice, but many consider it a power move because it is so flashy and is often begun with significant momentum like other power moves.
Step-by-step
The description assumes clockwise rotation.
From a standing position, the right leg is lifted across the left. The body is thrown down to the right, onto the right hand, as if doing a cartwheel. The left hand comes down close behind and the left leg kicks upward. The breaker kicks up into a handstand, but kicks also with the right leg, causing the body to spin. The breaker pushes off with the right hand and snaps the legs together upon reaching the apex. This should accelerate the spin. Once the spin has started, the right hand lifted away and the breaker is left spinning rapidly on the left hand.
Tips
Once the 1990 is mastered, some actually find it easier to maintain the handstand while spinning, but in the learning stages it is essential to master the stationary handstand first.
Spins will be faster and longer-lasting if the fingers are kept clear of the ground, ideally balancing on the pisiform bone of the hand. This lessens friction with the ground.
Variants
The standard 1990 is performed as a pure one-handed handstand. However, one variation includes alternating between right to left hands in a regular rhythm to continue spinning and maintaining balance. Far from looking weaker, breakers can make this move look very powerful and aggressive as they "stomp" the ground and accelerate their spins. The 2000 is the most well-known variant of the 1990. Another well known variant of the 1990 is the elbow spin, also referred to as the "Hurricane" or "Hurricane Spin". This move involves the same motions as the 1990 but spinning on your elbow with your forearm as a balance. This move was pioneered by B-Boy Physicx. B-Boy Rookie performs these as one of his trademark moves.
Deadman 90's:
Similar to the 1990, however there is no alternating between hands before the spin. The bboy spins on the same hand he initially places onto the ground, making the deadman 90 easier to balance but harder to create momentum. Also, since the rotation is in the opposite direction to the 1990 on the same hand it involves. Many recommend spinning on the central area of the palm,requiring a flat surface placed over the palm. spinning on a different area of the palm.
Label: how to do 90`s
::: How to do Dropping :::
Drops are techniques that allow breakdancers to transition down to the floor and begin performing downrock. Drops may be designed to look flashy, painful, or both. A wide variety of other movements can serve the same purpose, and others such as the kip-up can work in reverse, moving the breaker up from the floor.
Some of the most common drops are listed below.
Knee Drop:
This drop makes the breaker seem to kick himself and fall painfully down onto his knee. From a standing position, the left leg lifts backwards. The left foot kicks quickly forward so that it slams into the back of the right knee in a "figure-four" position. As the right leg collapses, the breaker falls forward (not to either side!). Ideally unseen by observers, the left foot actually sticks out just to the right of the collapsing knee, and the toes should be pulled up hard. Instead of landing on the knee, the breaker lands on the toes of the left foot.
Sweep Drop:
The breaker drops as one leg sweeps out around in a wide arc. As all the weight shifts to the left leg, the right leg kicks backwards. The left leg bends so that the body sinks toward the floor, and meanwhile, the right leg swings around toward the front of the body. The right (sweeping) leg remains straight throughout. By the time the right leg has swung around to point directly ahead, the left knee should be fully bent and the hands are ready to hit the floor and bear the body's weight. The swinging momentum continues into a 6-step or any other move.
Coin Drop:
A Coin Drop is a transition made from Toprock directly into a Backspin, or more commonly into Windmills. It requires that the dancer shifts his/her weight from the left leg to the right leg, leans onto his/her right hand and then moves the weight onto his/her left hand/forearm - shoulder while his/her feet leave the ground. The momentum generated from performing a Coin Drop sends the dancer into a spin onto his/her back.
Label: How to do Dropping
::: How to do Freezing :::
A freeze is a breakdance technique that involves halting all body motion, often in an interesting or balance-intensive position. It is implied that the position is hit and held from motion as if freezing in motion, or into ice. Freezes often incorporate various twists and distortions of the body into stylish and often difficult positions.
Spins are often combined with freezes, and the spins are usually done in the form of a kicks. Various handstands ("inverts", "Nikes", and "pikes") can be frozen, and skilled breakers sometimes incorporate the technique of threading into handstands by forming a loop with one arm and leg, then "threading" the other leg in and out of the loop.
Variants
There are many different variations of freezes. A common naming convention categorizes freezes based on what part of the body is in contact with the ground. Thus a "headstand freeze" is done with only the breaker's head touching the ground, and so forth for handstand, forearm, elbow, and shoulder freezes. Also, "one-handed" or "two-handed" can be added to make any name more descriptive. Less intuitively named freezes include:
Baby Freeze:
The hands are used for balance, with the nearest side of your waist on one elbow and a knee on the other, sometimes swapping leg placement.
Airbaby:
A freeze with the knee resting on the elbow of the supporting arm.
Chair:
A freeze while you're laying down arched to the floor with your arm in the middle supporting the body.
Airchair:
A chair freeze without the head or feet on the floor, usually facing the ceiling, with leeway for many leg variations.
Handglide Freeze:
Similar to the Turtle freeze, except only one elbow is stabbed into the abs, the other is out to the side of the body and is either placed on the ground or held above it.
Hollowback:
A more difficult freeze. It is basically a bridge with feet not touching the floor. There are many variations performed from a handstand, headstand, or on the elbows.
Pike:
A freeze with one hand planted on the ground while the entire body is perpendicular to the floor with both feet held high to the air.
Turtle Freeze:
Both arms are bent in front of the chest with the elbows stabbing into either the abs or surrounding area. All the weight is placed onto the hands and the rest of the body is suspended above the ground.
Label: How to do freezing